Rory J. Somers
I’ve been a tabletop game of one type or another since my early teens, starting with the obligatory Warhammer, and especially Warhammer Quest. Matt Leacock’s Pandemic was “forced” upon after a dinner with some old friends and I’ve never looked back. After amassing a sprawling and fairly diverse collection of mainly board games I turned my hand at Game Design in early 2017.
I founded this group, but only because Rob at the UK Expo said no-one was running anything for playtesters.co.uk in the Midlands. I’m an author of near-future SF and steampunk with a political novel on the way. I’ve been a Guest of Honour at a couple of SF conventions. One of my heroines is designing a game for the next book, so I thought I ought to invent something that actually works.
For more see: www.davidwake.com
I designed my first boardgame more than 30 years ago, an Asterix-themed version of Talisman, but I became more serious about game design around 10 years ago after discovering euro games and modern board wargames. My 2-player block wargame This War Without an Enemy will be available to pre-order from Nuts! Publishing in autumn 2017, and will be published in 2018. I am currently working on a 3-4 player euro game called Kingdom of Kiralysag.
I’ve been designing board games since 2011, when I decided to try to represent the entirety of Greek mythology in a single board game. The result, Master of Olympus, will be on Kickstarter in 2018. Over the years I have learnt to love all aspects of the Tabletop world, and I am always excited by games with interesting themes which challenge the accepted “norms” of gaming. My favourite games include Dixit, Smallworld and Seven Wonders.
I’m a creative writer and musician with a game design habit. With two games successfully Kickstarted, and several more always simultaneously on the boil, I’m constantly looking for new ideas. Most of my games are basically confrontational and card or dice based. I’m in this for the laughs and the community around the table.