More details of Birmingham Boardgame Bash 2

We can now confirm 5 of the board game designers who will be offering their games for playtesting at BBB2. The event will take place on Saturday 14 April and begins at midday.   Ayden Lowther Stranded Spacecraft (2-4 players, 30-60 minutes) Repair the ship, close everything down and hope that you and your crew... Continue Reading →

The Birmingham Boardgame Bash 2

After the success of the Birmingham Boardgame Bash, which we hosted at the Meeple Mayhem board game cafe in Edgbaston last month, we are organising a follow up event for Saturday 14th April with the imaginative title of Birmingham Boardgame Bash 2! For this next event we are expanding to a total of 7 board game... Continue Reading →

The Elusive Playtester

This is the story of how a small group of board game designers became a key part of their local gaming community. It all started in June 2016 at the UK Games Expo’s Playtest UK zone. Several of us had taken our prototypes there to be tested, and were keen to join a Birmingham branch of... Continue Reading →

The Birmingham Boardgame Bash

Birmingham Game Designers is organising the first Birmingham Boardgame Bash for Saturday 3rd February 2018 at the Meeple Mayhem board game cafe in Edgbaston. The event will feature a total of 6 board game designers, including members of this group as well as special invited guests from the far corners of the land (well, from... Continue Reading →

My Top 10 Games of 2017

A week or two ago many review sites were discussing their top games of 2017. So here is my own list. I have only included games that were actually published in 2017 - some of them I first played at Essen and may not have been available in the UK or the US last year.... Continue Reading →

A Roleplaying Experiment

I have always been frustrated by traditional portrayals of magic. Why, exactly, should waving a stick and shouting a few words in Latin produce a defined, predictable effect? If there’s some power flowing through the world, and I’m able to use it, why can’t I produce any effect I like? This seemed like a good... Continue Reading →

From Diceroll to Desktop

Designer James Baillie first published this article on his online community Exilian. I’ve been modding and designing computer and tabletop games for years in various forms, and whilst I’m certainly an amateur at both arts I thought it’d be interesting to share some of my thoughts on just one or two ideas of how these areas... Continue Reading →

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