Congratulations to Dranda Games for the successful funding of Solar Storm, their first Kickstarter, in only 5 hours! As I write this, the campaign has already passed the first two Stretch goals. Please check out the game on Kickstarter. https://www.kickstarter.com/projects/drandagames/solar-storm-work-together-or-die-alone/description
I've made a couple of posts recently about Kickstarter campaigns associated with Birmingham Game Designers, so I'd like to provide an update about them, as well as some other related news. First of all, congratulations to Tom Lovewell of Redwell Games on the successful funding of his Kickstarter campaign for Six Gun Showdown! Secondly, Birmingham... Continue Reading →
Six Gun Showdown, designed by Tom Lovewell of Redwell Games, and which featured at the Birmingham Boardgame Bash 8, is now in the last 48 hours of its Kickstarter campaign. Please check it out at this link!
The Kickstarter campaign for Daring Dustbunnies by local designer Andy Hopwood went live earlier today! Whether you are a first rate fluffomancer or just fancy some fun, then check out the details on the Kickstarter page and consider pledging for a copy.
The ninth Birmingham Boardgame Bash will be on Saturday 13th July, hosted by the Meeple Mayhem boardgame cafe. Three designers new to the Bash will be joined by four regulars. Those from afar… David Newton, the designer of Temp Worker Assassins, is bringing Petty Cash Thieves, a resource management, worker placement game set in a fantasy market... Continue Reading →
The eighth installment of the Birmingham Boardgame Bash will take place at the Meeple Mayhem boardgame cafe from midday on Saturday 18th May. We have a roster of both familiar and new designers bringing their games for you to try out. Those from afar… James Naylor was not able to make it to BBB7, but will be... Continue Reading →
They're the most important (or only) component in many games: randomisable, concealable, invertible, portable, rotatable, categorisable and packed with information. I've yet to design a game which utilises this potential: my mechanics rely solely on the number of cards in a player's hand. Why have I allowed this to happen? I mostly work with area... Continue Reading →
Yes, I know, this site is mainly to do with boardgame design. However, these two gamebooks are interesting because they are both from first-time designers (at least of gamebooks), they were both self-published and, like boardgames, they are physical products. Indeed, I think there is a lot in common between boardgames and gamebooks, not least... Continue Reading →
Hot on the heels of our anniversary event, we are proud to introduce the line up for our seventh meeting of designers with their prototype games at the Meeple Mayhem boardgame cafe. Those from afar… James Naylor is making his first appearance at the Bash. His game, Magnate: The First City will be on Kickstarter later this year. In... Continue Reading →