This War Without an Enemy in the media

Here's a round up of interviews with me - Scott Moore, the designer of This War Without an Enemy - and other content that have appeared on blogs, Websites and Youtube over the past couple of months. Videos: Preview: This War Without an Enemy from Nuts! Publishing - The Players' Aid Entrevista: Scott Moore - Espinete Wargamero... Continue Reading →

March at Meeple Mayhem

Unfortunately both of these events are now cancelled due to the mandatory closure of Meeple Mayhem. We apologise for the inconvenience but hope to bring you all of the things below at another time. On behalf of all the Birmingham Board Game Designers I would like to wish you all the best at this difficult... Continue Reading →

Spotlight on Game Manufacturing

We'd like to announce a special event on the 20th of February. Tyler Lipchen from Panda Game Manufacturing (the company behind our recent Jam) is sharing some insights with us: How does a prototype become a product? What digital tools help it along the way? How does my game receive the finish it deserves? The... Continue Reading →

Kickstarter news

I've made a couple of posts recently about Kickstarter campaigns associated with Birmingham Game Designers, so I'd like to provide an update about them, as well as some other related news. First of all, congratulations to Tom Lovewell of Redwell Games on the successful funding of his Kickstarter campaign for Six Gun Showdown! Secondly, Birmingham... Continue Reading →

Birmingham Boardgame Bash 9

The ninth Birmingham Boardgame Bash will be on Saturday 13th July, hosted by the Meeple Mayhem boardgame cafe. Three designers new to the Bash will be joined by four regulars. Those from afar… David Newton, the designer of Temp Worker Assassins, is bringing Petty Cash Thieves, a resource management, worker placement game set in a fantasy market... Continue Reading →

Birmingham Boardgame Bash 8

The eighth installment of the Birmingham Boardgame Bash will take place at the Meeple Mayhem boardgame cafe from midday on Saturday 18th May. We have a roster of both familiar and new designers bringing their games for you to try out. Those from afar… James Naylor  was not able to make it to BBB7, but will be... Continue Reading →

The Betrayal of the Card

They're the most important (or only) component in many games: randomisable, concealable, invertible, portable, rotatable, categorisable and packed with information. I've yet to design a game which utilises this potential: my mechanics rely solely on the number of cards in a player's hand. Why have I allowed this to happen? I mostly work with area... Continue Reading →

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