A Roleplaying Experiment

I have always been frustrated by traditional portrayals of magic. Why, exactly, should waving a stick and shouting a few words in Latin produce a defined, predictable effect? If there’s some power flowing through the world, and I’m able to use it, why can’t I produce any effect I like? This seemed like a good... Continue Reading →

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From Diceroll to Desktop

Designer James Baillie first published this article on his online community Exilian. I’ve been modding and designing computer and tabletop games for years in various forms, and whilst I’m certainly an amateur at both arts I thought it’d be interesting to share some of my thoughts on just one or two ideas of how these areas... Continue Reading →

Games in Education

When not designing board games I work as a supply teacher, and I recently met a highly intelligent nine-year-old named David. On our first day together he was busy making pirate ships out of Lego, and he took me on an adventure involving ports, taverns and sea battles. “Let’s take this sugar to a port... Continue Reading →

Designers at Expo ’17

The annual UK Games Expo, held last weekend at the NEC in Birmingham, has just become the third largest hobby games convention in the world. For local designers like us it is, unsurprisingly, a pretty big deal. This year a number of us coughed up £25 each to co-exhibit with Utherwald Press, an indie RPG... Continue Reading →

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